About This Game You are a prisoner trapped in a strange facility, filled with deadly traps and whispered secrets. At first the facility and its inhabitants all seem like a mystery to you, but soon you begin to understand: Your only chance to survive is to master the Magnet Gun and stay out of harms way. If you make yourself useful they will let you live a little longer, and sooner or later you will get your chance. As the Warden keeps on telling you: “There is always a way out…”Unique Tool - The magnet gun is a unique tool that can transform the environment, launch you through the air or assist with complicated box puzzlesDiversity - The challenges in Magnetic come in many forms, and blend logical puzzles with skill based movement in a unique combinationNo playthrough is the same - Each choice has an impact on what comes next. New secrets and paths are just waiting for players to find themMagnetic: Cage Closed Collector's EditionThe Magnetic: Cage Closed Collector's Edition comes with a comprehensive Digital Artbook, Full Digital Soundtrack, and Two New Devious Challenge Maps. 7aa9394dea Title: Magnetic: Cage ClosedGenre: Action, Adventure, IndieDeveloper:Guru GamesPublisher:Good Shepherd EntertainmentRelease Date: 26 May, 2015 Magnetic: Cage Closed Full Crack [crack] The intro was promising because it set a very good atmosphere but after that the game is littered with puzzle game clic\u00e9s and puzzles with in my opinion little entertainment falue to them. the tutorial was very bad and for many of the actions you needed to do, the button to perform them was missing luckily i could find them in the options but in some situations you needed to perform actions that existed out of multiple separated actions but that wasn't explained at all not even in the options menu. I spend over five minutes figuring that stuff out. The level design of some of the rooms left much space to place elevators and other time wasting nonsense in the middle of a room and many of the elevators and doors wouldn't do anything until you just waited a time while standing right before or on them or until you would walk away and return to them which took about a quarter of my playing time.. It tries hard to be like Portal by adopting some of the features that made Portal a success, it has the omnipresent baddy talking, boxes and buttons, repetitive environments and weird scribbles on the walls which hint that the final goal may be an elaborate ruse, but it fails. At first it did give me an interesting feeling, like being a rat in a maze, but that did not last very long. The learning curve is okay, but there is no sense of difficulty progressing smoothly - one or two insultingly easy chambers can be followed by an annoyingly punishing trial and error based chamber. Especially in the trail-and-error chambers I found the lack of a quick-load and quick save (or any kind of free saving) quite annoying. This means that if you trap yourself, you have to go to the main menu. Failing also means to start the entire chamber again from the beginning, which can be annoying. Generally not a game I'd recommend. If you are desperate for a Portal-esque puzzle game, I'd first recommend Quantum Conundrum and then I'd maaaaybe mention Magnetic, but it certainly isn't that good. It wasted a lot of potential.. Can I use the box that's meant to be put on the button to block the cage gate from coming down? Nope, gate clips right through it and the box bounces around. No lateral thinking here.If you like puzzles and you've a yearning for something after completing both Portal games, buy The Talos Principle instead. Or even The Turing Test. Or Magrunner. Not this.God the voicing is terrible. I'm guessing the dialogue hasn't translated brilliantly to start with, but the voice direction more than the acting is pitiful, like Saturday morning cartoon bad. Hopelessly miscast and dreadfully characterised, the voices of your tormentors are painful to endure, and they just won't shut up. The soundtrack is aiming for the unsettling ambient of Portal but misses: the graphics are passable but not a patch on fellow indie title Event[0], and other than the now-obligatory sinister grafitti there's precious little passive worldbuilding on display.Seriously, don't bother. Frustration without even a worthwhile payoff. Oh and why does your character scream in a woman's voice when the EEEVIL warden refers to your character as "he" ("If he dies in there I'll buy you a beer")? The experience of playing this game was akin to having a whoopee cushion squeezed in my face. Actually that would have been more entertaining. And shorter.. If you like Portal 2, you'll probably like this game. In this game, you play as a prisoner who participate in an experiment with a gravity gun. The mechanics with the gravity is very similar to Magrunner but I would say that I prefer this game because it's easier to understand and overall, it's a solid Portal 2 clone.The only problems with this game is that once you chose something, you can't get back to try different choices (for example, the end of the game ....) and that it's really short (I finished it in 2h30 without any help).It's not as challenging as Portal 2 since you won't have to think a lot about how to finish a puzzle. Most of the time, there's only one thing to do and it's easy to figure it out.For 4$ (price on sale), I would say that it was totally worth it if you're into first person puzzler. I'd say 6 out of 10.It's a great game and I recommend it. The gameplay and story are quite entertaining (though sometimes a little slow paced for my taste) but you can read about that in other reviews.TLDR at the end. [EDIT: Dev reply in comments]Here I want to concentrate on one annoying fact:You can't save yourself.The game saves automatically (usually only at the beginning of a chamber) in ONE savegame.This means two things: 1. Some chambers are pretty time consuming. When you die after 10 minutes figuring out the whole thing (and dying happens quite often) you have to do everything from the start. I can live with that but I just don't see a reason why there is no save or quicksave option.2. The bigger problem is: The game has 9 endings. If you want to find them all you have to play the entire game again for each of them since there is NO level selection (apart from time trials) and you can't save when making a decision.This isn't just a problem for completionists like me - Some endings are just like: "You're dead - Thanks for playing. Now start over - you're not allowed to play this chamber again and choose a different outcome"Of course one might argue that playing the whole game again and making different decisions also gives you a different experience but that's just not the case. I'll try to explain without spoilers: You get to the 7 main endings by making a decision near the end before entering the final 3 hard chambers. You can choose Path 1, 2 or 3. Depending on which path you take you get to the very same 3 chambers but in a different order (wow! so different from each other!). At the end of each path you make another decision that leads you to one of the endings. (Path 1=2 Endings, Path 2=3 Endings, Path 3=2 Endings).The first playthrough is fun because you have to solve puzzles but playing it the second time is a chore since you just know all the solutions already.TLDR: Great game but you have to replay it 9 times to find all the endings because you can't save yourself and there is no level selection.. Finished the game, it is definitely a mix of magrunner and portal. I for one usually love these games and want as many to come out as possible, if they aren't short or feel like a genuine copy of better versions of the genre. I found the game fairly short, about 9 hours of gameplay. The voice acting is okay, kind of annoying at times, but nontheless better than nothing. I made sure to turn any music off for a better gaming experience.The game was originally announced for March 2015 Steam launch and after waiting another 2 months for it's release, I was hoping for something longer and more challenging, per say.PRICE POINT: At $15 it's hard what to expect, it's not that expensive for 9 hours of gameplay, but other first person puzzle games at this price point will give you significantly more playtime. I would wait for this game to on sale for about $5. Games like Q-beh, Magrunner, Parallax, Portal, Antichamber, The Ball, etc were all much harder and longer and made me feel accomplished. This game, not so much. Once you get the basics down it's not a real challenge.CAN I RECOMMEND IT: At $5, I would have, at $15 I cannot for the fact that it is subpar as far as it sits. Right now, you can play longer Portal 2 maps made for free that will leave you with a better satisfaction. In all, IT IS A REALLY SHORT GAME with little to show.CHEAT HINT: (?)I don't know if this is a cheat or not, but you can use a small box to perform magnet jumps to anywhere in the game. Stand on a small box, set your magnetic gun to the second or third most powerful settings, look straight down at the box, and just hold the right click and jump at the same time, the box will lift you up and you can mega jump almost anywhere in the game, this lets you completely avoid certain sections of the earlier puzzles. This should probably be fixed. Bugs: The game can crash or have you fall through the void between levels. The best option when you enter the end cage to crawl through is to stop as soon as you enter the transition, let the game save, then continue on through the crawl exit to the next side, if you don't let it save, you could fall through on a bug and have to restart the previous level.. This game is addictive. Bearing more than a passing resemblance to the Portal games, the player is thrown into a "do these tests or die" scenario. Scrawled warnings on the wall start to appear before long and the game gets far more deadly and the puzzles more twisted. The functioning mechanic of Left button to push, Right button to pull works well, but it can take some practice to avoid being pulled \/ pushed in the wrong direction and oblivion. Some levels are timed and these can take numerous attempts to complete. Overall the game is polished, fun and perfect for anyone having portal withdrawal symptoms..... at the time of writing I have made 1 playthrough.the gameplay is solid and really enjoyable, you never feel that it's the games fault when you fail. I got that Portal fill without actually thinking about Portal while playing. It's similar but very different.Thematically I got the feeling of social psychology experiments during the 50's and 60's, like the milgram experiment, and the environments really suited that. So the game is also fairly aesthetically pleasing even though the fidelity of the graphics might not be up to snuff.I will most likely do one or two more playthroughs to see the other ending.Solid 60 fps all through out the game and FOV up to 90. Good game.
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